8sa1-gcc/libgo/go/testing/quick/quick.go
Ian Lance Taylor f8d9fa9e80 libgo, compiler: Upgrade libgo to Go 1.4, except for runtime.
This upgrades all of libgo other than the runtime package to
the Go 1.4 release.  In Go 1.4 much of the runtime was
rewritten into Go.  Merging that code will take more time and
will not change the API, so I'm putting it off for now.

There are a few runtime changes anyhow, to accomodate other
packages that rely on minor modifications to the runtime
support.

The compiler changes slightly to add a one-bit flag to each
type descriptor kind that is stored directly in an interface,
which for gccgo is currently only pointer types.  Another
one-bit flag (gcprog) is reserved because it is used by the gc
compiler, but gccgo does not currently use it.

There is another error check in the compiler since I ran
across it during testing.

gotools/:
	* Makefile.am (go_cmd_go_files): Sort entries.  Add generate.go.
	* Makefile.in: Rebuild.

From-SVN: r219627
2015-01-15 00:27:56 +00:00

359 lines
9.3 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package quick implements utility functions to help with black box testing.
package quick
import (
"flag"
"fmt"
"math"
"math/rand"
"reflect"
"strings"
)
var defaultMaxCount *int = flag.Int("quickchecks", 100, "The default number of iterations for each check")
// A Generator can generate random values of its own type.
type Generator interface {
// Generate returns a random instance of the type on which it is a
// method using the size as a size hint.
Generate(rand *rand.Rand, size int) reflect.Value
}
// randFloat32 generates a random float taking the full range of a float32.
func randFloat32(rand *rand.Rand) float32 {
f := rand.Float64() * math.MaxFloat32
if rand.Int()&1 == 1 {
f = -f
}
return float32(f)
}
// randFloat64 generates a random float taking the full range of a float64.
func randFloat64(rand *rand.Rand) float64 {
f := rand.Float64() * math.MaxFloat64
if rand.Int()&1 == 1 {
f = -f
}
return f
}
// randInt64 returns a random integer taking half the range of an int64.
func randInt64(rand *rand.Rand) int64 { return rand.Int63() - 1<<62 }
// complexSize is the maximum length of arbitrary values that contain other
// values.
const complexSize = 50
// Value returns an arbitrary value of the given type.
// If the type implements the Generator interface, that will be used.
// Note: To create arbitrary values for structs, all the fields must be exported.
func Value(t reflect.Type, rand *rand.Rand) (value reflect.Value, ok bool) {
if m, ok := reflect.Zero(t).Interface().(Generator); ok {
return m.Generate(rand, complexSize), true
}
v := reflect.New(t).Elem()
switch concrete := t; concrete.Kind() {
case reflect.Bool:
v.SetBool(rand.Int()&1 == 0)
case reflect.Float32:
v.SetFloat(float64(randFloat32(rand)))
case reflect.Float64:
v.SetFloat(randFloat64(rand))
case reflect.Complex64:
v.SetComplex(complex(float64(randFloat32(rand)), float64(randFloat32(rand))))
case reflect.Complex128:
v.SetComplex(complex(randFloat64(rand), randFloat64(rand)))
case reflect.Int16:
v.SetInt(randInt64(rand))
case reflect.Int32:
v.SetInt(randInt64(rand))
case reflect.Int64:
v.SetInt(randInt64(rand))
case reflect.Int8:
v.SetInt(randInt64(rand))
case reflect.Int:
v.SetInt(randInt64(rand))
case reflect.Uint16:
v.SetUint(uint64(randInt64(rand)))
case reflect.Uint32:
v.SetUint(uint64(randInt64(rand)))
case reflect.Uint64:
v.SetUint(uint64(randInt64(rand)))
case reflect.Uint8:
v.SetUint(uint64(randInt64(rand)))
case reflect.Uint:
v.SetUint(uint64(randInt64(rand)))
case reflect.Uintptr:
v.SetUint(uint64(randInt64(rand)))
case reflect.Map:
numElems := rand.Intn(complexSize)
v.Set(reflect.MakeMap(concrete))
for i := 0; i < numElems; i++ {
key, ok1 := Value(concrete.Key(), rand)
value, ok2 := Value(concrete.Elem(), rand)
if !ok1 || !ok2 {
return reflect.Value{}, false
}
v.SetMapIndex(key, value)
}
case reflect.Ptr:
elem, ok := Value(concrete.Elem(), rand)
if !ok {
return reflect.Value{}, false
}
v.Set(reflect.New(concrete.Elem()))
v.Elem().Set(elem)
case reflect.Slice:
numElems := rand.Intn(complexSize)
v.Set(reflect.MakeSlice(concrete, numElems, numElems))
for i := 0; i < numElems; i++ {
elem, ok := Value(concrete.Elem(), rand)
if !ok {
return reflect.Value{}, false
}
v.Index(i).Set(elem)
}
case reflect.String:
numChars := rand.Intn(complexSize)
codePoints := make([]rune, numChars)
for i := 0; i < numChars; i++ {
codePoints[i] = rune(rand.Intn(0x10ffff))
}
v.SetString(string(codePoints))
case reflect.Struct:
for i := 0; i < v.NumField(); i++ {
elem, ok := Value(concrete.Field(i).Type, rand)
if !ok {
return reflect.Value{}, false
}
v.Field(i).Set(elem)
}
default:
return reflect.Value{}, false
}
return v, true
}
// A Config structure contains options for running a test.
type Config struct {
// MaxCount sets the maximum number of iterations. If zero,
// MaxCountScale is used.
MaxCount int
// MaxCountScale is a non-negative scale factor applied to the default
// maximum. If zero, the default is unchanged.
MaxCountScale float64
// If non-nil, rand is a source of random numbers. Otherwise a default
// pseudo-random source will be used.
Rand *rand.Rand
// If non-nil, the Values function generates a slice of arbitrary
// reflect.Values that are congruent with the arguments to the function
// being tested. Otherwise, the top-level Values function is used
// to generate them.
Values func([]reflect.Value, *rand.Rand)
}
var defaultConfig Config
// getRand returns the *rand.Rand to use for a given Config.
func (c *Config) getRand() *rand.Rand {
if c.Rand == nil {
return rand.New(rand.NewSource(0))
}
return c.Rand
}
// getMaxCount returns the maximum number of iterations to run for a given
// Config.
func (c *Config) getMaxCount() (maxCount int) {
maxCount = c.MaxCount
if maxCount == 0 {
if c.MaxCountScale != 0 {
maxCount = int(c.MaxCountScale * float64(*defaultMaxCount))
} else {
maxCount = *defaultMaxCount
}
}
return
}
// A SetupError is the result of an error in the way that check is being
// used, independent of the functions being tested.
type SetupError string
func (s SetupError) Error() string { return string(s) }
// A CheckError is the result of Check finding an error.
type CheckError struct {
Count int
In []interface{}
}
func (s *CheckError) Error() string {
return fmt.Sprintf("#%d: failed on input %s", s.Count, toString(s.In))
}
// A CheckEqualError is the result CheckEqual finding an error.
type CheckEqualError struct {
CheckError
Out1 []interface{}
Out2 []interface{}
}
func (s *CheckEqualError) Error() string {
return fmt.Sprintf("#%d: failed on input %s. Output 1: %s. Output 2: %s", s.Count, toString(s.In), toString(s.Out1), toString(s.Out2))
}
// Check looks for an input to f, any function that returns bool,
// such that f returns false. It calls f repeatedly, with arbitrary
// values for each argument. If f returns false on a given input,
// Check returns that input as a *CheckError.
// For example:
//
// func TestOddMultipleOfThree(t *testing.T) {
// f := func(x int) bool {
// y := OddMultipleOfThree(x)
// return y%2 == 1 && y%3 == 0
// }
// if err := quick.Check(f, nil); err != nil {
// t.Error(err)
// }
// }
func Check(f interface{}, config *Config) (err error) {
if config == nil {
config = &defaultConfig
}
fVal, fType, ok := functionAndType(f)
if !ok {
err = SetupError("argument is not a function")
return
}
if fType.NumOut() != 1 {
err = SetupError("function returns more than one value.")
return
}
if fType.Out(0).Kind() != reflect.Bool {
err = SetupError("function does not return a bool")
return
}
arguments := make([]reflect.Value, fType.NumIn())
rand := config.getRand()
maxCount := config.getMaxCount()
for i := 0; i < maxCount; i++ {
err = arbitraryValues(arguments, fType, config, rand)
if err != nil {
return
}
if !fVal.Call(arguments)[0].Bool() {
err = &CheckError{i + 1, toInterfaces(arguments)}
return
}
}
return
}
// CheckEqual looks for an input on which f and g return different results.
// It calls f and g repeatedly with arbitrary values for each argument.
// If f and g return different answers, CheckEqual returns a *CheckEqualError
// describing the input and the outputs.
func CheckEqual(f, g interface{}, config *Config) (err error) {
if config == nil {
config = &defaultConfig
}
x, xType, ok := functionAndType(f)
if !ok {
err = SetupError("f is not a function")
return
}
y, yType, ok := functionAndType(g)
if !ok {
err = SetupError("g is not a function")
return
}
if xType != yType {
err = SetupError("functions have different types")
return
}
arguments := make([]reflect.Value, xType.NumIn())
rand := config.getRand()
maxCount := config.getMaxCount()
for i := 0; i < maxCount; i++ {
err = arbitraryValues(arguments, xType, config, rand)
if err != nil {
return
}
xOut := toInterfaces(x.Call(arguments))
yOut := toInterfaces(y.Call(arguments))
if !reflect.DeepEqual(xOut, yOut) {
err = &CheckEqualError{CheckError{i + 1, toInterfaces(arguments)}, xOut, yOut}
return
}
}
return
}
// arbitraryValues writes Values to args such that args contains Values
// suitable for calling f.
func arbitraryValues(args []reflect.Value, f reflect.Type, config *Config, rand *rand.Rand) (err error) {
if config.Values != nil {
config.Values(args, rand)
return
}
for j := 0; j < len(args); j++ {
var ok bool
args[j], ok = Value(f.In(j), rand)
if !ok {
err = SetupError(fmt.Sprintf("cannot create arbitrary value of type %s for argument %d", f.In(j), j))
return
}
}
return
}
func functionAndType(f interface{}) (v reflect.Value, t reflect.Type, ok bool) {
v = reflect.ValueOf(f)
ok = v.Kind() == reflect.Func
if !ok {
return
}
t = v.Type()
return
}
func toInterfaces(values []reflect.Value) []interface{} {
ret := make([]interface{}, len(values))
for i, v := range values {
ret[i] = v.Interface()
}
return ret
}
func toString(interfaces []interface{}) string {
s := make([]string, len(interfaces))
for i, v := range interfaces {
s[i] = fmt.Sprintf("%#v", v)
}
return strings.Join(s, ", ")
}